Thursday, November 26, 2009
I haven't updated this blog in months! I'll be posting new content soon and moving the blog to Posterous, which gives me a better space to work on my reviews and overall content.
I hope to share more content soon--
At the moment, my twitter account is down but I'll be creating a new one soon.
In the meantime, feel free to check out the 30+ reviews I have so far.
Friday, July 24, 2009
Sunday, July 12, 2009
Saturday, July 11, 2009
Thursday, June 25, 2009
Wednesday, June 24, 2009
Saturday, June 20, 2009
Thursday, June 18, 2009
Monday, June 15, 2009
Friday, June 12, 2009
Tuesday, June 9, 2009
Current Price: $0.99
Reviewed at v1.0
Pinball Destruction is a fun, straightforward pinball app that's actually quite fun and refreshing. The boards are simple yet colorful and you control the game by tapping the bottom left and right corners.
The goal is to hit the different pins and clear them off the board. From there, after you "destroyed" the table, you move onto the next level. This adds a twist to the normal pinball game that makes Pinball Destruction all the move fun and enjoyable.
The game provides a similar experience at every play yet with different outcomes. You never know how long you'll last and it's fun to see how far you can go. There's a leaderboard that appears after you've ended your run to see how you rank up.
There are few games that are this simple yet provide enough levels of gameplay to keep people going. Pinball Destruction is a fun game and great value at 99 cents. Check it out today.
Replay Value: 4/5
Overall Value: 4/5
Current Price: $0.99
Reviewed at v1.2
Meet your new friend, Chalky, in iChalky! He's a stick figure and his moves only by your hand. Control his movement through the accelerometer and watch him rumble and roll about.
His movement is unpredictable! Adjust spring constants, spring damping, and floor/wall friction to see what moves him. You're able to make him a custom face with photos from your camera roll or a newly taken photo. He can just be about anything or anyone in that case!
Once you've got him in a good spot, tack him down using the thumbtack icon at the bottom (see above picture).
iChalky is one of those apps that let's your see just what your iPhone/iPod Touch can do. This isn't a fancy application with dazzling graphics or gameplay, but rather, a simple entertainment app and utilizes the features of the iPhone to make something entertaining.
Since I don't have a set of headphones with a mic for my 1g iPod Touch, I wasn't able to see Chalky dance, but again, it's a feature that plays on the abilities of your device to make something entertaining.
As far as replay value, it'll be fun see Chalky's movements for the first few rounds. It can be repetitive, however so not everyone will enjoy iChalky. But, if you take the time to appreciate the abilities of iChalky, you could come out with a new experience each time.
Despite that, if you're looking for a well-polished, simple entertainment app, try out iChalky today.
Replay value: 3/5
Current Price: $0.99
Reviewed at v3.4
Art, an education apps, features short bios and photography of art work on dozens of renowned, seminal artists. In Art, you'll impressionist masters including Monet and Van Gogh, as well as Dadaist Salvador Dali, among others. This app is extremely informative and you'll learn about each artist you look up. The articles are from Wikipedia, by the way.
There are over 400 works loaded in Art. Some artists have as little as three pieces, while others have over 30 in their profiles. This of course will vary depending on the illustriousness of the artist. The works are well detailed, and you can zoom in & out, as well as save works in your photo library and use them as wallpaper.
A HUGE update is coming up, and will bring to app to feature 81 artists and 5,000 works. Whew! For what the app is worth right now, it's great for art enthusiasts, students, and people just started to get interested in art. It features lots of artists right now, and is easy to use and learn from. Check out blogs.ads-sg.com for more information on Art.
Repay Value: 4/5
Monday, June 8, 2009
Sunday, June 7, 2009
What are Q&A's? This new segment of the blog features a short interview with an iPhone app developer, and thoughtful questions regarding their apps.
Goce Petrovski spotlight's App Reviews first Q&A. Goce developped the apps iAchieve, Pet CV, myKids, and Golf Scores. For more info on Goce's apps, visit the App Store or http://petrovski.net.au.
1. Why & when did you enter the Apple App Store market?
I entered the Apple App Store market in November 2008 with Golf Scores. I thought since I spent a lot of time developing this app for myself, why not share it with others and at the same time make some extra money.
2. What are your apps?
In the order in which they were developed and released: Golf Scores, Pet CV, my Kids, iAchieve.
3. Describe why you developed your apps, and what you hope customers will appreciate about them.
This was originally a Windows Mobile application which I developed years ago (see here http://handster.com/en/product_multi.php?id=2919&cid=4 ). When the iPhone came out I thought it would be great to have a version for it.
Golf Scores did well and we started thinking of something else people would need. My mother-in-law who has lots of pets suggested an app to track pet data. Most of the pets on the screenshots for Pet CV are actually hers. While I was developing the app Sasha (one of her dogs) died and we decided to dedicate the app to her and always have her on the front screen.
After finishing Pet CV I thought I could reuse most of the code and create a new app that would be used by parents to keep important details of their kids.
This one is my wife's idea. She came up with the idea, she was deciding on the look and feel, behavior, what goes in and out, I was just developing. We were trying to encourage our older daughter who is 3 years old to keep her bed nice and dry while sleeping. Every morning when she woke up accident-free she could put a sticker on the calendar and that's where it all started. Nowadays she's forgotten about the calendar and just uses iAchieve. She chose purple as her background color, and uses a different icon everyday. My 20 month old is now using the app too as she likes to do whatever her sister does.
For all the apps, I hope my customers would appreciate everything about them. They were made with lots of consideration, and they were all continuously improved as requests and suggestions were made. I try to give them what they request where possible. That said, I greatly thank those who have emailed me with suggestions and feedbacks, and those who continue to use the apps.
4. What is your personal favorite app in the app store (aside from your own) ?
I don't actually have a favorite app, there are however few apps that I use almost every day.
They are: PortfolioLive, Bloomberg and Oz Weather.
One thing for sure, there are no games on my iPhone - I don't have time for it.
Friday, June 5, 2009
Current Price: $2.99
Reviewed at v1.0
A top contender in International Games festivals, Ruben & Lullaby is a unique cross between the graphic novel and the game.
Ruben & Lullaby have been dating for five months, and at the start of the game, is their first quarrel. From then on, their fate as a couple is in your hands. Tilt your device left and right to progress their argument, shake and hold a finger down to madden someone, or run your finger across the screen to calm them down. Gameplay is unique and may take people some getting used to; the learning curve isn't steep, but provides a different angle of direction than typical games.
The art work, by Ezra Claytan Daniels, is stunning. The subdued colors keep the character's emotions intact, while helping gamers distinguish frustration from disbelief. The emotions of the character's come alive, even though there are no animations. It's a definite achievement of the artist.
There are 5 outcomes of this game, although I've only ended up with 2 so far. There is no 'direct' way to come out with these different outcomes, forcing the player to uniquely imagine the scenario.
Listen to the music as you play--it seems to mimic the emotions of the scene. This adds another layer of gameplay and helps build up the emotions in the scene.
I have never played a game from the App Store quite like Ruben and Lullaby. Graphic novels, I've read, games, I've played--but never before have I encountered a bridging of the two in an application. This game provides a new texture to gaming, and shows just what the iPhone/iPod Touch can do.
As far as gameplay, I know it will not appeal to everyone. Others may feel its too boring, or feel the actions available are limited. As far as replay value, certain players may feel frustrated because they end up with the same outcome, even though there are 5. Perhaps in the future, more scenario's will be developed?
However, this is a unique game, and doesn't play out the same way for everyone. Gamers are in control of the scenario, and the combination of artwork, music, and player actions help develop the gameplay.
Ruben & Lullaby takes only a few minutes to play until you reach a the end of the scene, but it is interesting to see how the scene plays out each time. This is a unique game that combines elements many have never seen before, like myself. At $2.99, purchasing this app is an investment in something unique, and deserving of attention. The art work, music, and unique gameplay help create Ruben & Lullaby, but ultimately, it's the gamers who are control.
Replay Value: 3/5